![Maester Seymour (160) - [Foil, Extended Art] Final Fantasy Commander (FIC)](/images/alchemistsrefugehq.shop/images/product/maester-seymour-160-foil-extended-art-final-fantasy-commander-fic-1.jpg)
Maester Seymour (160) - [Foil, Extended Art] Final Fantasy Commander (FIC)
At the beginning of combat on your turn, put a number of +1/+1 counters equal to Maester Seymour's power on another target creature you control. {3}{G}{G}: Monstrosity X, where X is the number of counters among creatures you control. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.)
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$1.68Maester Seymour (160) - [Foil, Extended Art] Final Fantasy Commander (FIC)
At the beginning of combat on your turn, put a number of +1/+1 counters equal to Maester Seymour's power on another target creature you control. {3}{G}{G}: Monstrosity X, where X is the number of counters among creatures you control. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.)
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At the beginning of combat on your turn, put a number of +1/+1 counters equal to Maester Seymour's power on another target creature you control. {3}{G}{G}: Monstrosity X, where X is the number of counters among creatures you control. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.)











