![Maester Seymour (160) - [Extended Art] Final Fantasy Commander (FIC)](/images/alchemistsrefugehq.shop/images/product/maester-seymour-160-extended-art-final-fantasy-commander-fic-1.jpg)
Maester Seymour (160) - [Extended Art] Final Fantasy Commander (FIC)
At the beginning of combat on your turn, put a number of +1/+1 counters equal to Maester Seymour's power on another target creature you control. {3}{G}{G}: Monstrosity X, where X is the number of counters among creatures you control. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.)
Original: $1.79
-70%$1.79
$0.54Maester Seymour (160) - [Extended Art] Final Fantasy Commander (FIC)
At the beginning of combat on your turn, put a number of +1/+1 counters equal to Maester Seymour's power on another target creature you control. {3}{G}{G}: Monstrosity X, where X is the number of counters among creatures you control. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.)
Product Information
Product Information
Shipping & Returns
Shipping & Returns
Description
At the beginning of combat on your turn, put a number of +1/+1 counters equal to Maester Seymour's power on another target creature you control. {3}{G}{G}: Monstrosity X, where X is the number of counters among creatures you control. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.)











